A downloadable game for Windows

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Rules V2 - 18/07/2022:

There are seven types of die, each turn a coloured die is randomly chosen to be placed. The rules for each die are shown below.

  • White Die: Starting die, no restriction on the number of neighbouring dice
  • Red Die (6): Can have up to six neighbours and spawns the orange die after being spawned/placed.
  • Orange Die (5): Can have up to five neighbours and spawns the yellow die after spawned/placed.
  • Yellow Die (4): Can have up to four neighbours and spawns the green die after spawned/placed.
  • Green Die (3): Can have up to three neighbours and spawns the blue die after spawned/placed.
  • Blue Die (2): Can have up to two neighbours and spawns the purple die after being spawned/placed.
  • Purple Die (1): Can only have one neighbour and spawns no die after being spawned/placed.

The above coloured(non-white) die can be placed each turn where all of the above rules are met. Then, following the above order more dice are spawned, provided that all of the rules are met.

Apart from the dice spawning the goal of the game is to build the dice structure to the finish without it falling onto the table below. 


Description:

This is a submission to the 2022  GMTK Game Jam with the theme "Roll Of The Dice".  Die! Die! Die! - This short puzzle game focuses on the random elements of the six-sided die. Build physics-based structures out of randomly chosen dice placed by the player as well as randomly branched following the set of rules below.  Don't let your structure fall as you try and manipulated probability and randomness to get your structure to the finish.

Rules:

White die represent the starting die and any die can be placed on them. The value of placeable die represents the maximum number of adjacent die (1-6). A random die is chosen to be placed each "turn". When a die is placed it will spawn another die in a random adjacent space(out of six); provided that space follows the above rules. Spawned die will essentially count down to 1 by picking adjacent directions, as long as there are viable spaces. The goal is to build the dice structure to the finish without it falling onto the table below. 


Controls:

  • Rotate View: "Middle Mouse Button" + Drag:                               
  • Zoom In/Out: "Scroll Wheel"
  • Place Die: "Left Mouse Button"
  • Recenter View: "Right Mouse Button" (On Die)
  • Reset Level: "R"
  • Continue: "Space"
  • Exit Game: "Escape"
  • EXTRA(for game jam) - next level "n",  previous level: "p",  main menu: "m"

Download

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Click download now to get access to the following files:

DiceDiceDice_windows.zip 39 MB

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(1 edit)

Rules V2 - 18/07/2022:

There are seven types of die, each turn a coloured die is randomly chosen to be placed. The rules for each die are shown below.

  • White Die: Starting die, no restriction on the number of neighbouring dice
  • Red Die (6): Can have up to six neighbours and spawns the orange die after being spawned/placed.
  • Orange Die (5): Can have up to five neighbours and spawns the yellow die after spawned/placed.
  • Yellow Die (4): Can have up to four neighbours and spawns the green die after spawned/placed.
  • Green Die (3): Can have up to three neighbours and spawns the blue die after spawned/placed.
  • Blue Die (2): Can have up to two neighbours and spawns the purple die after being spawned/placed.
  • Purple Die (1): Can only have one neighbour and spawns no die after being spawned/placed.

The above coloured(non-white) die can be placed each turn where all of the above rules are met. Then, following the above order more dice are spawned, provided that all of the rules are met.

Apart from the dice spawning the goal of the game is to build the dice structure to the finish without it falling onto the table below.